Boxing it in and pummeling it to death should be trivial at this point. On enemy phase, the Archer should attack Alear. Don't bother Engaging yet - you want those turns available to use your Rapier on the Sword Cavaliers. Have Vander break the Lance Fighter, Alear weaken it, and Clanne finish it. A Lance Fighter and Archer will approach from the northwest. Mercifully, Lumera won't attack until you get in range of the Sword Cavaliers. Have Alear weaken the nearby Axe Fighter from the Emblem energy tile, Vander further weaken it from the forest, and Clanne deal the finishing blow. The game will explain Emblem energy to you and empty Alear's engage meter to demonstrate. If you don't keep this in mind, someone is going to get skewered. Immediately check her skills, particularly Gallop (which gives her Mov+5 while engaged). Lumera moves to the north half of the map and now wields Emblem Sigurd. On turn 3, have Clanne chip down Lumera, Framme heal Alear, and Alear finish Lumera off with Lodestar Rush. As a reminder, Lumera will break Vander if she attacks him and will effectively get a free attack in on you. Have Clanne finish the Axe fighter, Framme heal Clanne, and Alear get ready to fight Lumera on enemy phase. Note that Lumera becomes aggressive on her second turn. On enemy phase, the Axe Fighter will attack Clanne. Have Alear break the Axe Fighter and keep Framme to the south, outside of its range. Start by having Vander weaken the Archer so Clanne can finish it off. They are perfectly functional for now, but Engage is not kind to its early joiners and you will get better options later on. Clanne is a Mage whose high base Speed gives him a strong early game, while Framme can heal, guard your allies with her Chain Guard ability, and do pitiful damage. You recruit Clanne and Framme this chapter. This section details unofficial strategies that may help with completion of the chapter. Prioritizes attacking Vander with her first attack.īoth begin moving if either of them or Lumera is provoked.Engages with Sigurd and begins moving if a unit is just outside of the range of her and the Sword Cavaliers.Immobile until turn 2, at which point she begins moving unprovoked.Elsewhere, Alear laments their lost memories, wondering what life as Lumera's child must have been like. Despite this, she worries about Alear's lost memories, and begins a discussion with Emblem Sigurd. The two make a pinky promise to continue chatting next morning, after they have all slept.Īt night, Lumera delights in having her child back, excited to spend time with them once again. Alear refuses the ring, asking Lumera to instead gift it to them after they have regained their memory. Alear again succeeds, to which Lumera congratulates by with the gift of her sword, as well as a special ring she had promised to give as a birthday present. Afterwards, Lumera challenges them to a second mock battle, wherein she wields the Ring of the Holy Knight, using a prayer to summon its Emblem, Sigurd. Despite Alear's fears, Lumera urges her to fight on, and they succeed in defeating her after a short battle. In the gardens of Lythos Castle, Lumera summons Fabrications to fight alongside her, whom Alear mistakes as more Corrupted. Lumera then asks them to fight against her in a practice battle. Alear and Lumera then briefly discuss how the Emblems are summoned, with Alear saying that they used an invocation to do so with Marth. Furthermore, she tells that the twelve rings can grant a world-altering power to whoever holds all of them, that this power was used to seal away Sombron, and that wicked people seek the power for their own ends. She explains that it holds six Emblem Rings-those of the Holy Knight, the Sage Lord, the Azure Twins, the Princess Exalt, and the Instructor-while the remaining six rings were entrusted to the other nations to keep them safe. After thanking Marth for aiding Alear, Lumera leads them to the Ring Vault. She explains that the monsters the others fought before are the Corrupted, corpses brought back to life by Sombron's fell power, and that their return heralds his reawakening. At Lythos Castle, Lumera welcomes Alear back to their home.
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